Last edited by Yokora
Tuesday, April 28, 2020 | History

9 edition of Tricks of the Windows Game Programming Gurus found in the catalog.

Tricks of the Windows Game Programming Gurus

  • 10 Want to read
  • 19 Currently reading

Published by Sams .
Written in English

    Subjects:
  • Computer Programming,
  • Computer games,
  • Microsoft Windows,
  • Programming Languages - C++,
  • Computers,
  • Computers - Languages / Programming,
  • Computer Books: Languages,
  • Programming Languages - General,
  • Programming - Software Development,
  • Video & Electronic - General,
  • Programming,
  • Computer Bks - Languages / Programming

  • The Physical Object
    FormatPaperback
    Number of Pages1040
    ID Numbers
    Open LibraryOL7668082M
    ISBN 100672313618
    ISBN 109780672313615


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Tricks of the Windows Game Programming Gurus by Andre Lamothe Download PDF EPUB FB2

Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic.

Andre teaches the Reviews: New from bestselling video game guru, André LaMothe, Tricks of the Windows Game Programming Gurus provides an incredibly rich tour of today's video game programming techniques for the Microsoft DirectX gaming platform. Filled with entertaining and challenging code examples in C, this book sets a high standard as a tutorial for getting started with game programming and will certainly earn a place on the bookshelf of any working (or aspiring) game Cited by: Tricks of the Windows Game Programming Gurus: Fundamentals of 2d and 3d Game Programming by Andre LaMothe (Jun) Paperback Paperback – January 1, out of 5 stars ratings.

See all 3 formats and editions Hide other formats and editions. Price 4/4(). Tricks of the Windows Game Programming Gurus: Fundamentals of 2D and 3D Game Programming. bThe Barnes Noble Review/bbrAndre LaMothe s been a legend among game programmers since the DOS ages. His iTricks of the Windows Game Programming Gurus, /5.

Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic.

Andre teaches the reader 2D graphics and rasterization techniques/5(10). Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic.

Andre teaches the. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write by: The first edition of Tricks of the Windows Game Programming Gurus promised to be, simply, the most advanced game programming book ever written.

Lamothe lived up to that promise and provides even more impressive coverage of game modeling and physics, programming logic, and artificial intelligence in this revised : Andre Lamothe. He is the author of Tricks of the Game Programming Gurus, Sams Teach Yourself Game Programming in 21 Days, The Game Programming Starter Kit, The Black Art of 3D Game Programming, and Windows Game Programming for Dummies, all bestsellers.

In addition, he coauthored Ciarcia's Circuit Cellar I and II/5(14). Along with the fundamentals of game programming, Lamothe presents the Windows and DirectX coverage necessary to build the amazing 2D and 3D games that have made him the worlds best-selling game programming author.

Andre Lamothes book, Tricks of the Game Programming Gurus was a seminal work for game programmers worldwide. Tricks of the Windows Game Programming Gurus Second Edition Item Preview Internet Archive HTML5 Uploader plus-circle Add Review.

comment. Reviews There are no reviews yet. Be the first one to write a review. 2, Views. 5 Favorites.

Tricks of the Game-Programming Gurus is a book written by André LaMothe, John Ratcliff, Mark Seminatore, and Denise Tyler, and published by Sams Publishing in July It is a page introduction to game programming focused on C- and x86 assembly-language coding for PCs running MS-DOS.

It is notable due to its strong focus on Doom as a design reference, being Written: Jul,   Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic.

Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming Author: Andre Lamothe. This is the eBook version of the printed book.

If the print book includes a CD-ROM, this content is not included within the eBook of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic.

Tricks of the Windows game programming gurus: fundamentals of 2D and 3D game programming Andre Lamothe Covers the majority of topics involved in game programming with excellent code samples that reinforce each chapter.

Tricks of the Windows game programming gurus: fundamentals of 2D and 3D game programming Item Preview. Tricks of the Windows Game Programming Gurus by Andre Lamothe and a great selection of related books, art and collectibles available now at   Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic.

Get this from a library. Tricks of the Windows game programming gurus. [André LaMothe] -- Annotation World-renowned game wizard Andre Lamothe ups his best-selling book for the current versions of Windows and DirectX.

Andre Lamothe is the most recognizable name in game. Along with the fundamentals of game programming, Lamothe presents the Windows and DirectX coverage necessary to build the amazing 2D and 3D games that have made him the worlds best-selling game programming author.

Andre Lamothes book, Tricks of the Game Programming Gurus was a seminal work for game programmers worldwide/5(4). The first edition of Tricks of the Windows Game Programming Gurus promised to be, simply, the most advanced game programming book ever written. Lamothe lived up to that promise and provides even more impressive coverage of game modeling and physics, programming logic, and artificial intelligence in this revised edition.

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Tricks of the Windows Game Programming Gurus is a terrific book for beginners. It takes a gentle pace, making sure to explain even the most basic concepts of game programming. As another reviewer said, however, there is NO Direct3D in the book and the docs that can be found on the disc can also be found on the web (and they are not that great in my opinion).

New from bestselling video game guru, Andre LaMothe, Tricks of the Windows Game Programming Gurus provides an incredibly rich tour of today's video game programming techniques for Microsoft's DirectX gaming platform.

Filled with entertaining and challenging code examples in C, this book sets a high standard as a tutorial for getting started with game programming and will certainly earn a place /5(26).

Buy a cheap copy of Tricks of the Windows Game Programming book by André LaMothe. Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, Free shipping over $/5(5).

Addeddate Identifier Tricks_of_the_Windows_Game_Programming_Gurus_SAMS_ Scanner Internet Archive Python library. André LaMothe has 18 books on Goodreads with ratings. André LaMothe’s most popular book is Tricks of the Windows Game Programming Gurus: Fundamentals. About the Book.

Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic.

Obtain Tricks of the Game-Programming Gurus book. → Register for FREE ← After register, you could access the entire variety of books unlimited.

There are hundreds of books on Computers and Internet book and also in the other categories. Immediate download and read free of charge Tricks of the Game-Programming Gurus book by clicking the link. Andre. LaMothe is the bestselling author of 4 game programming books, including Tricks of the Game Programming Gurus.

He holds degrees in Mathematics, Computer Science, and Electrical Engineering, and has taught Computer Science and Electrical Engineering for 12 years. Andre enjoys almost cult-leader status among game programmers/5(86). Tons of game programming books have you go down the same path with whatever scripting language or engine they are pimping.

This book goes into WHY you should do things for game development. For example, the networking section talks about why you should do things for games that normally would never be done for non-game applications.

He has written numerous articles on the subjects of graphics, game programming, and artificial intelligence. He is the author of Tricks of the Game Programming Gurus, Sams Teach Yourself Game Programming in 21 Days, The Game Programming Starter Kit, The Black Art of 3D Game Programming, and Windows Game Programming for Dummies, all bestsellers/5(11).

André LaMothe is the author of Tricks of the Windows Game Programming Gurus ( avg rating, 87 ratings, 6 reviews, published ), Tricks of the 3D Ga /5. Download Tricks of the Windows Game Programming Gurus (2nd Edition) Ebook PDF.

Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic.

Get this from a library. Tricks of the Windows game programming gurus: fundamentals of 2D and 3D game programming. [André LaMothe] -- Bestselling author LaMothe takes game programmers to the next level of programming, teaching latest techniques and tools: DirectX, 3D acceleration, Artificial Intelligence and explains, in detail, 3D.

CD-ROM bundled with the book Tricks of the 3D Game Programming Gurus. Addeddate Identifier tricks-of-the-3d-game-programming-gurus-cd Scanner Internet Archive HTML5 Uploader plus-circle Add Review. comment. Reviews Reviewer. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming.

When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software.

Andre LaMothe is the bestselling author of 4 game programming books, including Tricks of the Game Programming Gurus. He holds degrees in Mathematics, Computer Science, and Electrical Engineering, and has taught Computer Science and Electrical Engineering for 12 years.

Tricks of the Game Programming Gurus (SAMS Publishing) (). Click to read more about Tricks of the Windows Game Programming Gurus by Andre LaMothe. LibraryThing is a cataloging and social networking site for booklovers/5.

The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming.4/5(3).